I know this isnt really a suggestion but...
A frequently suggested suggestions thread? IMO it would be like one of those stickys that DC leaves lying around and it should be locked as well.
so i think u said u didnt want like to do the gungame or watever idk, so i was thinking what about maybe an entity, that u put in maps like, the entity makes u always start out with a mp5 and deagle or something like that.
and i think supple should have more weapons, like diff typs of smg or assault rifles.
Yes I like that idea too, it s pretty good that you can start with a weapon and better if you can select for example, the CTs with an M4A1 and fiveseven and the Ts with AK-47 and elite. that is very good idea. And I like to buy the laser, flamethrower, RPG, etc as normal weapons.
I think that thats DC should make mods not that im saying you should i mean its totally up to you but i think it would be best if the creator 4 the game could make a mod it will look tight
Well, I'm talk with AWP 1st. AWP should 1 shot and instantly die. no aim or aim also 1 shot. but accuracy at no aim will reduce and it will be many miss with no aim.
Well, I'm talk with AWP 1st. AWP should 1 shot and instantly die. no aim or aim also 1 shot. but accuracy at no aim will reduce and it will be many miss with no aim.
do you have any idea how easy it is to aim without a crosshair?
I noticed that on the func_dynamwalls, if they shut on someone, they kill them... Could we make some "doors" that open? So they don't close on someone and kill them? It would really work for "Prison Maps"
I noticed that on the func_dynamwalls, if they shut on someone, they kill them... Could we make some "doors" that open? So they don't close on someone and kill them? It would really work for "Prison Maps"
this problem gets solved in the next version, DC built in a (normally activated) entinity for "Don't close when player is in door" afair