HaRe has written
You cant do this since the luas loades after the USGN SERVERLIST and that
Actually nevermind, it's working fine. I just wasn't waiting long enough for the logs to update I guess. Thanks anyway.
for i = 0, 5, 5 do 	print(i); end
addhook ("say","maketeam") function maketeam(p,txt) if (txt=="@maket") then parse("maket"..id..) msg("©032178170" ..player(p,"name").. "used @maket") else if (txt=="@makect") then parse("makect"..id..) 	msg("©032178170" ..player(p,"name").. "used @makect") 	 else if (txt=="@makespec") then parse("makespec"..id..) msg("©032178170" ..player(p,"name").. "used @maket") retrun 1 end end
addhook ("say","maketeam") function maketeam(id,txt) if (txt=="@maket") then parse("maket" ..id) msg("©032178170" ..player(id,"name").. "used @maket") elseif (txt=="@makect") then parse("makect" ..id) 	msg("©032178170" ..player(id,"name").. "used @makect") 	 elseif (txt=="@makespec") then parse("makespec" ..id) msg("©032178170" ..player(id,"name").. "used @maket") return 1 end end
addhook("startround","begin") function begin() 	local i 	for i=1,32 do 		kills[i]=0 	end end addhook("die","resetScore") function resetScore(id) kills[id]=0 addhook("objectkill","npcKill") function npcKill(id,player) 	if id==30 then 		kills[player]=kills[player]+1 			if kills[player]==1 then 				msg( ..player(id,"name").. "has killed his first zombie!@C") 			elseif kills[player]==10 then 				msg( ..player(id,"name").. "is owning!@C") 			elseif kills[player]==25 				msg( ..player(id,"name").. "is wow,just wow.@C") 			end 		end 	end end
addhook("startround","begin") function begin() 	for i=1,32 do 		local kills[i]=0 	end end addhook("die","resetScore") function resetScore(id) kills[id]=0 end addhook("objectkill","npcKill") function npcKill(id,player) 	if id==30 then 		kills[player]=kills[player]+1 			if kills[player]==1 then 				msg( ..player(id,"name").. "has killed his first zombie!@C") 			elseif kills[player]==10 then 				msg( ..player(id,"name").. "is owning!@C") 			elseif kills[player]==25 				msg( ..player(id,"name").. "is wow,just wow.@C") 			end 		end 	end
addhook ("say","maketeam") function maketeam(p,txt) if (txt=="@maket") then parse("maket "..p) msg("©032178170 "..player(p,"name").." used @maket") elseif (txt=="@makect") then parse("makect "..p) 	msg("©032178170 "..player(p,"name").." used @makect") 	 elseif (txt=="@makespec") then parse("makespec "..p) msg("©032178170 "..player(p,"name").." used @maket") return 1 end end
addhook("startround","begin") function begin() 	for i=1,32 do 		local kills[i]=0 	end end addhook("die","resetScore") function resetScore(id) kills[id]=0 end addhook("objectkill","npcKill") function npcKill(id,player) 	if id==30 then 		kills[player]=kills[player]+1 			if kills[player]==1 then 				msg( ..player(id,"name").. "has killed his first zombie!@C") 			elseif kills[player]==10 then 				msg( ..player(id,"name").. "is owning!@C") 			elseif kills[player]==25 				msg( ..player(id,"name").. "is wow,just wow.@C") 			end 		end 	end
addhook("startround","begin") function begin() 	for id=1,32 do 		kills[id]=0 	end end addhook("die","resetScore") function resetScore(id) kills[id]=0 end addhook("objectkill","npcKill") function npcKill(id,player) 	if id==30 then 		kills[player]=kills[player]+1 			if kills[player]==1 then 				msg(..player(id,"name").. " has killed his first zombie!@C") 			elseif kills[player]==10 then 				msg(..player(id,"name").. " is owning!@C") 			elseif kills[player]==25 				msg(..player(id,"name").. " is wow,just wow.@C") 			end 		end 	end
addhook("projectile","ThrowHE") function ThrowHE(id,weapon,x,y) 	if (weapon==51) then		--HE is iid 51. 		parse("setpos "..id.." "..x.." "..y) 	end end