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Difference classes for T and CT ?
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Can somebody help me make a Script that each team will have difference classes ?
I don't get it
![](img/smiles/thoughtfully2.gif)
How is that hard to understand?
![user](img/i_friend.png)
He wants a script that let's T's have classes and CT's have different ones.
How is that hard to understand?
How is that hard to understand?
It is different how you explained it and he explained it. Your English is better than his because you are English, dumbfuck.
![user](img/i_friend.png)
It is different how you explained it and he explained it. Your English is better than his because you are English, dumbfuck.
Instead of calling me a dumbfuck, which I am not. Try reading his post, it clearly says that each team (T and CT) will have different classes. So you should rethink who you call a dumbfuck.
Also, the title would be enough to understand what he wants. Or would you like a word .doc to explain in 2 pages what he wants, hm?
Yates isn't a dumbfuck, you are. You are like Erik's little brother.
Better add that you are very incompetent at speaking any language, I'm sure you can only barely speak your native tongue. It's obvious the guy wants different classes for different teams because that is EXACTLY what he said.
![user](img/i_friend.png)
![user](img/i_friend.png)
He wants a script that let's T's have classes and CT's have different ones.
How is that hard to understand?
How is that hard to understand?
It is different how you explained it and he explained it. Your English is better than his because you are English, dumbfuck.
His English is fine, I understood what he said. Jeez.
![user](img/i_friend.png)
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function classmenu(id,t) 	if (t==1) then 		menu(id,"Classes 1,Derp,Herp,Derpina") 	elseif (t==2) then 		menu(id,"Classes 2,Durp,Hurp,Durpane") 	end end addhook("serveraction","clmenuopen") function clmenuopen(id,a) 	if (a==1) then 		classmenu(id,player(id,"team")) 	end end
And the rest I'm sure you'll be able to figure out - by rest I mean the choosing of classes etc.
![user](img/i_friend.png)
@
![user](img/i_friend.png)
![user](img/i_friend.png)
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EngiN33R: A little more detail... derp, herp, derpina ? Really ?
![user](img/i_friend.png)
Dude, he just writed that names so you can edit it -.-
![user](img/i_friend.png)
Really ?
If youre going to act like that i think nobody will help you.
![user](img/i_friend.png)
I think he basically made all of it. You just need to specify what class has which weapon.
Tell me classe for CT and T and give me abilities of this classes
![user](img/i_friend.png)
I can make,
Tell me classe for CT and T and give me abilities of this classes
Tell me classe for CT and T and give me abilities of this classes
I can do this, I just need a template to work with...
![user](img/i_friend.png)
![user](img/i_friend.png)
I can make,
Tell me classe for CT and T and give me abilities of this classes
Tell me classe for CT and T and give me abilities of this classes
I can do this, I just need a template to work with...
Let me guess, by 'template' you mean a completed script with just [weaponid] as fields to set.
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function classmenu(id,t) 	if (t==1) then 		menu(id,"Classes 1,Derp,Herp,Derpina") 	elseif (t==2) then 		menu(id,"Classes 2,Durp,Hurp,Durpane") 	end end addhook("serveraction","clmenuopen") function clmenuopen(id,a) 	if (a==1) then 		classmenu(id,player(id,"team")) 	end end addhook("menu","_menu") function _menu(id,title,button) 	if player(id,"team")==1 then 		if button==1 then 			--class for Terrorist-Derp 		elseif button==2 then 			--class for Terrorist-Herp 		elseif button==3 then 			--class for Terrorist-Derpina 		end 	elseif player(id,"team")==2 then 		if button==1 then 			--class for C-Terrorist-Derp 		elseif button==2 then 			--class for C-Terrorist-Herp 		elseif button==3 then 			--class for C-Terrorist-Derpina 		end 	end end
You just need to equip them via:
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parse("equip "..id.." 51") --grenade
Btw this isn't a "template" this is the completion of the script, you're just too lazy.
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