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CS2D Scripts Tibia RequestsFirst you need to find the function, function equip(id, itemslot, itemid, equip) and replace it with the one below.
So after you have done that you can add class = 1, to your items like so.
If you find that something doesn't work please do post.
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addhook("menu","C_menu",-1) function C_menu(id,title,button) if title == "Class" then if button == 1 then if PLAYERS[id].class == 0 then PLAYERS[id].tmp.atk = PLAYERS[id].tmp.atk + 1 PLAYERS[id].tmp.def = PLAYERS[id].tmp.def - 7 PLAYERS[id].tmp.spd = PLAYERS[id].tmp.spd - 6 PLAYERS[id].cAtk2 = PLAYERS[id].cAtk2 + 1 PLAYERS[id].cDef2 = PLAYERS[id].cDef2 - 7 PLAYERS[id].class = 1 else message(id, "You need to reset your class first!") end elseif button == 2 then if PLAYERS[id].class == 0 then PLAYERS[id].tmp.atk = PLAYERS[id].tmp.atk - 0.75 PLAYERS[id].tmp.def = PLAYERS[id].tmp.def + 3 PLAYERS[id].tmp.spd = PLAYERS[id].tmp.spd - 1 PLAYERS[id].cAtk2 = PLAYERS[id].cAtk2 - 0.75 PLAYERS[id].cDef2 = PLAYERS[id].cDef2 + 3 PLAYERS[id].class = 2 else message(id, "You need to reset your class first!") end elseif button == 3 then if PLAYERS[id].class == 0 then PLAYERS[id].tmp.atk = PLAYERS[id].tmp.atk + 0.25 PLAYERS[id].tmp.def = PLAYERS[id].tmp.def + 1 PLAYERS[id].tmp.spd = PLAYERS[id].tmp.spd + 1 PLAYERS[id].cAtk2 = PLAYERS[id].cAtk2 + 0.25 PLAYERS[id].cDef2 = PLAYERS[id].cDef2 + 1 PLAYERS[id].class = 3 else message(id, "You need to reset your class first!") end end end end
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PLAYERINIT = { Experience = 0, Level = 1, Money = 50, HP = 100, MP = 100, FISHLevel = 1, FISHExp = 0, cAtk2 = 0, cDef2 = 0, class = 0, Inventory = {}, Equipment = {}, Spawn = {784, 240}, Tutorial = {}, Info = {}, },
Now, heres what I want to fix:
1. The 'freeimage' (Make it disappear in 5 seconds or somethin)
2. Fix anything wrong in 'id=image' or any other thing.
My problems are:
1. Image does not disappear
2. the 'parse sv_sound2' wont play
Additional info:
If I removed the id=image and freeimage and replaced it with the default (parse('effect "colorsmoke" ' .. player(id, 'x') .. ' ' .. player(id, 'y') .. ' 0 64 0 128 255')) the sound will still play..
Thanks in advance. Sorry, I fail at lua.. (I just know the basics, or somethin)
PS. I know, some positions are random in the script, just to test... huehe
You also need the following to make it work as there is no table called Player yet.
Add Player = {} wherever you want then put Player[id] = {} on join.
Example (Line 1 and 11);
EndDead has written
Additional info:
If I removed the id=image and freeimage and replaced it with the default (parse('effect "colorsmoke" ' .. player(id, 'x') .. ' ' .. player(id, 'y') .. ' 0 64 0 128 255')) the sound will still play..
If I removed the id=image and freeimage and replaced it with the default (parse('effect "colorsmoke" ' .. player(id, 'x') .. ' ' .. player(id, 'y') .. ' 0 64 0 128 255')) the sound will still play..
Your freeimage and timer were weird. I've never seen the command addtimer before and I do not recommend using id as the image number if you are working with a script which uses a shitload of images. That is why I made a table for you.
BTW: Sorry for my mistakes, as I said i'm still learning. and about the 'addtimer' I saw it in the script somewhere, so i thought it was a function/hook/somethin
EDIT:
Just noticed something wrong in my script. So if others would use it, it may not work untill they fix it. Huehuhehe protection against some people
edited 1×, last 11.12.12 02:54:17 pm
http://www.youtube.com/watch?v=U4YKUpzVJ5Ycs2dtibia
Im just make an weapon whit teleport function.
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[308] = { name = "wooden dagger[P]", desc = "Less dammage, but more speed. Upgraded with power hit [P].", r = 128, g = 64, b = 0, action = {"power hit [5]","equip"}, slot = 3, eimage = "gfx/weiwen/dagger.png", fimage = "gfx/weiwen/dagger.png", offsetx = 6, offsety = 17, atk = 0.3, speed = -0.25, level = 0, func = { function(id, itemslot, itemid, equip) if PLAYERS[id].MP < 23 then message(id, "You don't have enough mana",'255255255') return end if PLAYERS[id].Level < 0 then message(id, "You need to be level 0.","255255255") return end 			radiusmsg("uses teleport!", self.x, self.y) 			parse("effect \"colorsmoke\" " .. self.x .. " " .. self.y .. " 5 5 255 255 255") 			local dir = math.random(math.pi*2) 			if self:move(dir, 40) or self:move(dir, -40) then 			parse("effect \"colorsmoke\" " .. self.x .. " " .. self.y .. " 5 5 255 255 255") PLAYERS[id].MP = PLAYERS[id].MP - 23 updateHUD(id) end,equip}, },
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LUA ERROR: sys/lua/cs2dtibia/items.lua:690: unexpected symbol near ','
pls im need you help!!
edited 2×, last 20.12.12 04:44:10 pm
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addhook("menu","C_menu",-1) function C_menu(id,title,button) if title == "Class" then if button == 1 then if PLAYERS[id].class == 0 then PLAYERS[id].tmp.atk = PLAYERS[id].tmp.atk + 1 PLAYERS[id].tmp.def = PLAYERS[id].tmp.def - 7 PLAYERS[id].tmp.spd = PLAYERS[id].tmp.spd - 6 PLAYERS[id].cAtk2 = PLAYERS[id].cAtk2 + 1 PLAYERS[id].cDef2 = PLAYERS[id].cDef2 - 7 PLAYERS[id].cSpd2 = PLAYERS[id].cSpd2 - 6 PLAYERS[id].class = 1 else message(id, "You need to reset your class first!") end elseif button == 2 then if PLAYERS[id].class == 0 then PLAYERS[id].tmp.atk = PLAYERS[id].tmp.atk - 0.75 PLAYERS[id].tmp.def = PLAYERS[id].tmp.def + 3 PLAYERS[id].tmp.spd = PLAYERS[id].tmp.spd - 1 PLAYERS[id].cAtk2 = PLAYERS[id].cAtk2 - 0.75 PLAYERS[id].cDef2 = PLAYERS[id].cDef2 + 3 PLAYERS[id].cSpd2 = PLAYERS[id].cSpd2 - 1 PLAYERS[id].class = 2 else message(id, "You need to reset your class first!") end elseif button == 3 then if PLAYERS[id].class == 0 then PLAYERS[id].tmp.atk = PLAYERS[id].tmp.atk + 0.25 PLAYERS[id].tmp.def = PLAYERS[id].tmp.def + 1 PLAYERS[id].tmp.spd = PLAYERS[id].tmp.spd + 1 PLAYERS[id].cAtk2 = PLAYERS[id].cAtk2 + 0.25 PLAYERS[id].cDef2 = PLAYERS[id].cDef2 + 1 PLAYERS[id].cSpd2 = PLAYERS[id].cSpd2 + 1 PLAYERS[id].class = 3 else message(id, "You need to reset your class first!") end end end end
Where do I put this?
connor34 has written
*facepalm*@Jynxxx anywhere in any any any where?
Make a new lua file, Past the code, Add a "dofile" to server.lua .
Or just open any script (Functions.lua for example) and go to the bottom/top and past the code.
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addhook("join","EXPjoin") function EXPjoin(id) if loadplayer(id) then print('-- loaded!') else print('-- unable to load!') end PLAYERS[id].tmp = {hp = 100, atk = 1, def = 1, spd = 0, usgn = player(id, "usgn"), equip = {}, exhaust = {}} for k, v in ipairs(CONFIG.SLOTS) do PLAYERS[id].tmp.equip[k] = {} end if PLAYERS[id].class > 0 then PLAYERS[id].tmp.atk = PLAYERS[id].tmp.atk + PLAYERS[id].cAtk2 PLAYERS[id].tmp.def = PLAYERS[id].tmp.def + PLAYERS[id].cDef2 PLAYERS[id].tmp.spd = PLAYERS[id].tmp.spd + PLAYERS[id].cSpd2 end end
I get the error:
Quote
LUA ERROR: sys/lua/cs2dtibia/hooks.lua:171: bad argument #2 to 'format' (string expected, got nil)
edited 4×, last 02.01.13 04:50:50 pm
has possible calculate monster's healt
its an code:
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player(id, 'name') .. ' deals ' ..dmg.. ' damage to ' . self.name.. ' usng a ' ..wpnName.. '.'
someone here all code?
edited 1×, last 03.01.13 09:07:43 pm
http://www.unrealsoftware.de/forum_posts.php?post=345254&l#jl
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local SPAWNS = { 	FULLMAP = {{0, 0}, {150, 150}}, 	BOTTOMHALF = {{0, 100}, {150, 150}}, 	ONIXCAVE = {{165, 30}, {184, 48}}, }
This is in the monsters.lua file.