Maybe add a new command:
mp_wpnname
![•](img/dot.gif)
name (text): in-game name of a weapon
![•](img/dot.gif)
new name (text): name for this weapon
parse("mp_wpnname SG552 G36C")
mp_wpnammo
![•](img/dot.gif)
name (text): in-game name of a weapon
![•](img/dot.gif)
ammo (0-1000): ammo capacity for this weapon
parse("mp_wpnammo SG552 31")
mp_wpnammoin
![•](img/dot.gif)
name (text): in-game name of a weapon
![•](img/dot.gif)
max ammo (0-100000): max ammo for this weapon
parse("mp_wpnammoin SG552 217")