here is the code:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
impact = {}
addhook("projectile","arcane")
function arcane (id,weapon,x,y)
	if (weapon==48) then
		impact[id] = image("gfx/sprites/wave.bmp" ,x,y,1)
		imageblend (impact[id],1)
		imagecolor (impact[id],75,75,255)
		tween_scale (impact[id],450,5.0,5.0)
		timer(450,"removeimpact")
		function removeimpact()
		freeimage (impact[id])
		end
	end
end
projectile freeimage
1 
Offline