 Yates:
 Yates: I bet he will retaliate at some point. Did you find a way to protect from the attacks?
 
  CS2D
 CS2D  Scripts
 
Scripts  [RELEASED] Achievements and Statistics Script
 [RELEASED] Achievements and Statistics Script Poll
 Poll| No, it is nothing new | 4.17% (3) | |
| Yes | 95.83% (69) | 
 Yates:
 Yates:  Infinite Rain: We might have. In fact, @
 Infinite Rain: We might have. In fact, @ Inflexion has been extremely (pun) helpful.
 Inflexion has been extremely (pun) helpful.  Yates: for everything.
 Yates: for everything.  
  Dynamic Achievements and Statistics Script (2.0) (80)
 Dynamic Achievements and Statistics Script (2.0) (80)




 
  mrc: Yes, all achievements and statistics texts are stored there.
 mrc: Yes, all achievements and statistics texts are stored there. lelu I don't see any point for this feature. Thus I don't want my script to interrupt with other admin scripts.
 lelu I don't see any point for this feature. Thus I don't want my script to interrupt with other admin scripts.  
  GAMEMODE_ALL = 6
AddAchievement("M4A1 Expert", GAMEMODE_ALL,"gfx/stats/a/m4a1_expert.jpg",{"Kill 2 enemies", "with the M4A1"},"M4A1 Expert",kill_m4a1_process)
-- ==== M4A1 Expert function kill_m4a1(killer,victim,w) 	if (w == 32) then -- m4a1 		IncreaseUserValue(killer,"M4A1",1) 	end 	if GetUserValue(killer,"M4A1") > 1 then 		OpenUnlockAchievement(killer,"M4A1Expert") 	end end function kill_m4a1_process(id) 	return(GetUserValue(id,"M4A1") / 2) end
GAMEMODE_ALL = 6
AddValue("M4A1")
-- ==== M4A1 Expert function kill_m4a1(killer,victim,w) 	if (w == 32) then 		IncreaseUserValue(killer,"M4A1",1) 		if GetUserValue(killer,"M4A1") > 1 then 			OpenUnlockAchievement(killer,"M4A1Expert") 		end 	end end
 SQ:
 SQ: 
 gotya2: Rendered, should be obvious really.
 gotya2: Rendered, should be obvious really.  gotya2 has written
 gotya2 has written