Dicker has written
It's Blitz3d's fault.
Types completely suck for massive object management due to the large lookup times for random access and Blitz3D doesn't offer any mechanisms to compensate.
That was the short version, I explained it earlier and went more into detail.
Dicker has written
i only modified the carry values, everything else is stock
i been playing with the cryegnine 2, really lovely that oyu can see what you make from a distance