if you can plz teach me
thank you
function Monster:damage(id, dmg, wpntype) 	if not PLAYERS[id].Tutorial.damagem then 		message(id, "You have attacked a monster! Good job! Keep on attacking it until it dies.", "255128000") 		PLAYERS[id].Tutorial.damagem = true 	end 	local wpnName 	if weapon == 251 then 		wpnName = 'rune' 	elseif weapon == 46 then 		wpnName = 'firewave' 		dmg = dmg/5 	else 		wpnName = PLAYERS[id].Equipment[3] and ITEMS[PLAYERS[id].Equipment[3]].name or 'dagger' 	end 	self.health = self.health - dmg 	--print(player(id, 'name') .. ' deals ' .. dmg .. ' damage to ' .. self.name .. ' usng a ' .. wpnName .. '.') 	if self.health <= 0 then 		if not PLAYERS[id].Tutorial.killm then 			message(id, "Congratulation! You have killed your first monster. You can proceed to pick up the loot by using the drop weapon button (default G)", "255128000") 			PLAYERS[id].Tutorial.killm = true 		end 		addexp(id, math.floor(self.exp*CONFIG.EXPRATE)) 		self:die() 	else 		parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 10 ' .. self.scaley .. ' ' .. (self.r and (self.r .. ' ' .. self.g .. ' ' .. self.b) or '192 0 0')) 	end 	radiussound("weapons/machete_hit.wav", self.x, self.y) 	return true end
self.health = self.health - dmg 	--print(player(id, 'name') .. ' deals ' .. dmg .. ' damage to ' .. self.name .. ' usng a ' .. wpnName .. '.') 	if self.health <= 0 then
self.health = self.health - dmg
msg2(id, 'Name: ' .. self.name) msg2(id, ' HP: ' .. self.health)
self.health = self.health - dmg 	msg2(id, 'Name: ' .. self.name) 	msg2(id, ' HP: ' .. self.health) 	--print(player(id, 'name') .. ' deals ' .. dmg .. ' damage to ' .. self.name .. ' usng a ' .. wpnName .. '.') 	if self.health <= 0 then
function Monster:damage(id, dmg, wpntype) 	if not PLAYERS[id].Tutorial.damagem then 		message(id, "You have attacked a monster! Good job! Keep on attacking it until it dies.", "255128000") 		PLAYERS[id].Tutorial.damagem = true 	end 	local wpnName 	if weapon == 251 then 		wpnName = 'rune' 	elseif weapon == 46 then 		wpnName = 'firewave' 		dmg = dmg/5 	else 		wpnName = PLAYERS[id].Equipment[3] and ITEMS[PLAYERS[id].Equipment[3]].name or 'dagger' 	end 	self.health = self.health - dmg 	msg2(id, 'Name: ' .. self.name) 	msg2(id, ' HP: ' .. self.health) 	--print(player(id, 'name') .. ' deals ' .. dmg .. ' damage to ' .. self.name .. ' usng a ' .. wpnName .. '.') 	if self.health <= 0 then 		if not PLAYERS[id].Tutorial.killm then 			message(id, "Congratulation! You have killed your first monster. You can proceed to pick up the loot by using the drop weapon button (default G)", "255128000") 			PLAYERS[id].Tutorial.killm = true 		end 		addexp(id, math.floor(self.exp*CONFIG.EXPRATE)) 		self:die() 	else 		parse('effect "colorsmoke" ' .. self.x .. ' ' .. self.y .. ' 10 ' .. self.scaley .. ' ' .. (self.r and (self.r .. ' ' .. self.g .. ' ' .. self.b) or '192 0 0')) 	end 	radiussound("weapons/machete_hit.wav", self.x, self.y) 	return true end
msg2(id, 'Damage: ' .. dmg)