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Disable specific weapon id's from dropping
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addhook("die","dont_drop_glocks") function dont_drop_glocks(victim,killer,weapon) 	if (weapon==2) then 	parse("strip "..victim.." "..2.."") 	end end
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addhook("drop", "_drop") function _drop(p, i, t) 	if t == 1 and player(p, "health") == 0 then return 1 end end
This will work as well.
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