TwP has written
you can do that anyway now? env_sprite, load a sprite, put in anywhere in the map, and make an invisible wall / obstacle where the sprite are placed..
IDEA:
what about a Rotate wall / object button in the editor?
But I wanna add env_explode inside my map oldruins under a sprite... but there was no room for it, and the walls had to be placed in it and explosions 1 tile away... which looks quite diabolical. Therefor I think sprites with wall/obstacle function is a great idea. MiroslavR has written
What about adding a wall/obstacle function for the Env_Sprite? It would make mapping a lot easier. + you can make a sprite that follows a path, route, which stops at end if the path is not looped.
Thanks in advance.
Thanks in advance.

you can do that anyway now? env_sprite, load a sprite, put in anywhere in the map, and make an invisible wall / obstacle where the sprite are placed..
IDEA:
what about a Rotate wall / object button in the editor?

@TwP's post down here:
I don't make noob maps.
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edited 2×, last 08.05.09 05:53:30 pm