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CS2D General CS2D Max Suggestions V2You'd need something like the upgrade thing [conversion percent?] though, otherwise people would be capturing random turrets scattered around the map by the editor. xP
EDIT: @R0x0r: You heard DC... the turrets will attack both sides.
YOu would have to be facing the enemy
THe rocket would go about as fast as the nade launcher.
THe enemy needs a chance to dodge it! Any ways it think it will not be implemented because of it's n00by-osity.
Dont get your hopes up!
Perhaps a entity named obj_tripmine would be a nice enough name? it would depend on if it'll be a object or not.
That will need a timer... It will also prevent camping.
Good idea!
TheKilledDeath has written
lol, horus, your capturing a turret idea includes a small problem. Try to capture an enemy turret with a wrench. You will be killed before you reach the turret and try to capture it.
Heard of Tactical Shields?
@KimKat: You can just use the movement trigger entity and an explosion entity to 'make' a mine. Don't forget about the once entity, though.
But we do need more env_objects. The tree and palm are getting stale.
horus has written
Heard of Tactical Shields?
@KimKat: You can just use the movement trigger entity and an explosion entity to 'make' a mine. Don't forget about the once entity, though.
But we do need more env_objects. The tree and palm are getting stale.
It still would be cool to have a trip mine entity among the other entities inside of the map editor. TheKilledDeath has written
lol, horus, your capturing a turret idea includes a small problem. Try to capture an enemy turret with a wrench. You will be killed before you reach the turret and try to capture it.
Heard of Tactical Shields?
@KimKat: You can just use the movement trigger entity and an explosion entity to 'make' a mine. Don't forget about the once entity, though.
But we do need more env_objects. The tree and palm are getting stale.
Maybe DC should open up a page on cs2d.com with his notes on the progress instead of waiting months to tell us or upload a video to YouTube. Maybe a weekly thing with a paragraph or two detailing the upcoming features and their progress... or just general crap. [AdventureQuest, DragonFable, MechQuest and AQWorlds use this and call them "Design Notes". I don't play them; I just enjoy reading the notes. ^-^]
where you could see anyone who has usgn in the list and some filters
Things you could see on high-scroes list:
Kills,deaths,k/d,time played, most kills with certain weapon etc....
Silent_Control has written
Tracking rockets would be a bad idea. It will be too easy to kill with them.
But still laser is easy and super armor, but admin would could use it in cunstruction fun server's
Jonzku777 has written
Maybe high-scores addition to main menu?
where you could see anyone who has usgn in the list and some filters
Things you could see on high-scroes list:
Kills,deaths,k/d,time played, most kills with certain weapon etc....
where you could see anyone who has usgn in the list and some filters
Things you could see on high-scroes list:
Kills,deaths,k/d,time played, most kills with certain weapon etc....
But do you know how many people just RPG the shit out of zombies in their maps? Server-specific high scores would be better, and that would be quite a bother looking for a server's ranks.
Assistance to scores should be added - when we try to kill someone and we almost kill him/her anther person cames and kills (wins 1 kill), but we: NOTHING. There should be a "Assistance per Kill". if you know what I mean.
As for the assistance, somebody could just randomly spray and score a hit on an enemy. Then everyone else would kill and that person would get several assistance points. Kill-stealing happens a whole lot in about every game with killing, so try to live with it.
However, a damage-dealt thing would be nice, so that the person who has killed less might have actually helped to kill a team more than someone else. idk how it would work on FF though... xP