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old Stranded 2 RPG Mod by filfer

filfer
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Stranded 2 RPG Mod.
testplay videos
http://www.youtube.com/watch?v=tTxEa0nRHvM

Features


2. Huge lands

3. Boss fights
wyverns, dragons, etc- as in the video, 80% of all units will have some type of AI.

4. Random quests-from choice of 20
5. Story

6. Critical hit system
each weapon has different critical hit rate.
upgrade critical hit damage from stats

7. Shield system
Wooden shield blocks 5 damage, Kite shield blocks 50... Shields will play a great role when playing as a warrior.

8. Mining
I decided to keep this system in my rpg. You'll get irons and stuff to forge weapons.

9. Shops
Blacksmith: Forge weapon with all kinds of materials earned from powerful monsters. Ex:fire dragon hide is one of the ingredients for Halberd
Material Shop: Buy/Sell raw materials
Shop: Buy usual rpg stuff
Potion Shop: Buy potions
Rank Shop: Sell YACHT credits for money

10. Level & stats system-When you hunt monsters gain experience, some day you'll level up(it gets harder to level up as your level goes up) and earn points (3 points per level). You can use the points to learn spells or learn to summon units or physically train to increase damages, stamina, mana, dex, health, etc.

11. Police system

Spells - Basic Spells (10)
Arcane Spells (10)
Conjuring Spells (13)
Physical - str,stamina,mana,dex,hp,critical
Archery - 12 Skills

Added effects to skills using sprites, 3d animations, etc

new---------
128 new models(45% unit, 40% items, 15% objects)
123 units
130 items
122 objects
---------------
5 types of weapons:
one handed
two handed
wands & magic
spear
armors & shield
---------------
edited 9×, last 03.03.10 10:01:04 am

old Re: Stranded 2 RPG Mod by filfer

Vibhor
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Great a great mod
how did you do that?
cool really cool
when will you upload it?
if you are going to upload it then plz make a huge adventure too

old Re: Stranded 2 RPG Mod by filfer

SQ
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Vibhor has written
Great a great mod
how did you do that?
cool really cool
when will you upload it?

1. Stranded II supports moding.
2. + I guess he used some BB3D to modifity more features.
Here is your result.

old Re: Stranded 2 RPG Mod by filfer

DontKnowToScript
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write in newbie questions plz vasile.
oh and,great job.btw im goin to make seeing ur weapon too
wow.that cant just seem to work.how did u maked that u can see ur weapon?
edited 1×, last 25.08.09 09:49:27 pm

old Re: Stranded 2 RPG Mod by filfer

Vibhor
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Blazzingxx has written
1. Stranded II supports moding.
2. + I guess he used some BB3D to modifity more features.
Here is your result.


I know that
i was talking about the native jumping script its cool

old Re: Stranded 2 RPG Mod by filfer

Builder2-0
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Blazzingxx has written
Vibhor has written
Great a great mod
how did you do that?
cool really cool
when will you upload it?

1. Stranded II supports moding.
2. + I guess he used some BB3D to modifity more features.
Here is your result.

I doubt he modified the source, there would be no need for most of those features.

old Re: Stranded 2 RPG Mod by filfer

Vibhor
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Man this mod will be fun to play with
hope you release it after a month or sooner
And about quests will they really be random?

old Re: Stranded 2 RPG Mod by filfer

filfer
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ive been busy with college applications and ill be more busy,... I'm trying to make this rpg epic as possible so it'd take long time to release this... so i decided to reveal my secret code of showing weapons infront of the character like the real fps games. The code is not blitz or anything, it's written in the basic code of stranded 2.
     on:always {play "draw.wav";
          $wpnn=getplayerweapon();
          $name=name("item",$wpnn);
          msg "Equipped $name",6;
          free "item",$wpn;
          $wpn=create("item",$wpnn);
          addstate "item",$wpn,17;
          addscript "item",$wpn,"sys/scripts/skip.txt";
          timer "self",15,0,"a";}
     on:a {if (getplayerweapon()!=$wpnn){
          free "item",$wpn;
          freetimers "self","b";
          freetimers "self","a";}else{
          $x=getx("unit",1);
          $z=getz("unit",1);
          $y=gety("unit",1);
          $pitch=getpitch("unit",1);
          $tmp=$pitch/-5;
          $y+=$tmp;
          $pitch+=45;
          $yaw=getyaw("unit",1);
          $z+=$yaw/45;
          $x-=$yaw/45;
          setpos "item",$wpn,$x,$y,$z;
          setrot "item",$wpn,$pitch,$yaw,90;
          }}
     on:attack1 {$swing=0;
          freetimers "self","a";
          if (random(0,1)==0){
          setrot "item",$wpn,0,$yaww,0;
          timer "self",10,10,"b";
          $yaww=getyaw("unit",1);}else{
          $pitch+=15;
          setrot "item",$wpn,$pitch,$yaw,90;
          timer "self",10,10,"c";}}
     on:b {$swing+=1;
          $y=gety("unit",1);
          $x=getx("unit",1);
          $z=getz("unit",1);
          $pitch=getpitch("unit",1);
          $y+=20;
          $yaw=getyaw("unit",1);
          if ($yaw>-90){if ($yaw<0){$x+=5;}}
          if ($yaw<-90){$z-=5;}
          if ($yaw<90){if ($yaw>0){$z+=5;}}
          if ($yaw>90){$x-=5;}
          $y-=$swing;
          $yaww+=13;
          setpos "item",$wpn,$x,$y,$z;
          setrot "item",$wpn,$pitch,$yaww,0;
          if ($swing>9){timer "self",15,0,"a";
          freetimers "self","b";}}
     on:attack2 {if ($guard==0){
          if ($sreflect>0){
          if (getplayervalue(2)<=95){msg "Block",6;
          player_speed 0;
          $tmpx=getx("unit",1);
          $tmpy=gety("unit",1);
          $pitch=getpitch("unit",1);
          $tmp=$pitch/15;
          $tmpy-=$tmp;
          $tmpz=getz("unit",1);
          if ($tmpguard!=0){if (lives("object",$tmpguard)==1){
          timer "object",$tmpguard,1,1;}}
          $tmpguard=create("object",135);
          setpos "object",$tmpguard,$tmpx,$tmpy,$tmpz;
          setrot "object",$tmpguard,360,getyaw("unit",1),0;
          $swing=0;
          freetimers "self","a";
          timer "self",10,10,"d";
          timer "self",100,1,"rest";
          }else{msg "Not enough mana!",3;}
          }else{msg "Skill not yet obtained!",3;}}
          elseif ($guard==1){$guard=2;
          timer "object",$tmpguard,1,1;
          timer "unit",1,100,1,"guard";}
          else{}}
     on:rest{$guard=1;}
     on:c {$swing+=5;
          $y=gety("unit",1);
          $x=getx("unit",1);
          $z=getz("unit",1);
          $yaw=getyaw("unit",1);
          $x+=$swing;
          $z+=$swing;
          if ($swing>45){timer "self",15,0,"a";
          freetimers "self","c";}}
     on:d {$swing+=1;
          $y=gety("unit",1);
          $x=getx("unit",1);
          $z=getz("unit",1);
          $yaw=getyaw("unit",1);
          setpos "unit",1,$x,$y,$z;
          $x-=$swing;
          if ($swing>9){timer "self",15,0,"a";
          freetimers "self","c";}}

I'm sorry for taking too much time to release this mod, and i hope everyone uses this code usefully.

This is how to use the code.
save this code as a s2s file inside the "script" folder
and name it weapon so it'd be weapon.s2s. (C:\Program files\Stranded II\sys\scripts\weapon.s2s)
Then go to whatever weapon you want to show and do this:
     on:inhand {
     addscript "self","sys/scripts/weapon.s2s";
          timer "self",1,1,"always";}
Then you'll be able to show that weapon infront of you. This code took a long time for me to write and edit, especially the directions configuration...well i hope you use this code well

ps. this code is for weapons that can block, and this code has other useless commands like the commands that i use for skills and other stuff in my rpg so feel free to use, edit, do whatever with this code as long as you don't say that you made this code

old Re: Stranded 2 RPG Mod by filfer

gather
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Code doesn't work. Well For me an way. If i drop an item it says "memory access violation" and when i hold things i can pick them up and get 2!! And also insted of it being infront of me. its under me!!
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