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English Hackers, and ways to stop them

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old Re: Hackers, and ways to stop them

LOND9N
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I think usgn - only is the best method.

the best methode is to find out where a hacker lives and try too kill him.
(becouse there isn't any other way to stop them 100%)
sry for my bad english.

old Re: Hackers, and ways to stop them

stealth
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Why is it even possible to speedhack?

Why doesn't the client only send "i start/stop to walk up/right/down/left" and the server calculates the changing position with fixed speed.

old Re: Hackers, and ways to stop them

horus
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... You can't just ignore them? You needn't stop them if you just want to play with a couple of friends. But play with strangers, if you must. 7.7

old Re: Hackers, and ways to stop them

Flacko
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stealth has written
Why is it even possible to speedhack?

Why doesn't the client only send "i start/stop to walk up/right/down/left" and the server calculates the changing position with fixed speed.

That's what happens, but the idea of the speedhack is to send that message at a faster rate

old Re: Hackers, and ways to stop them

Lee
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stealth has written
OK but then i think the server could be programmed in a way that speedhacking is impossible.


This will only work in a latency free environment. When you do take packet latency into account however, you also have to factor in a confidence range of probable variations of the rate of change of the positions of the players. However, as the latency increase, the interval of the variation increases multiple folds, and as there is no simple direct correlation between the two variables, a simple rate-checking system will only be effective for <~80 ms latency.
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