Forum

> > CS2D > General > Beta 0.1.2.0 Suggestions & Ideas
Forums overviewCS2D overviewGeneral overviewLog in to reply

English Beta 0.1.2.0 Suggestions & Ideas

1,972 replies
Page
To the start Previous 1 2 3 4 598 99 Next To the start

old Re: Beta 0.1.2.0 Suggestions & Ideas

Danikah
User Off Offline

Quote
TheKilledDeath has written
Quote
4.Make RPG-7 to shot inacuate it shoot straight like a AWP!!!(fail)
The only inaccuracy RPGs have is in the y-axis. CS2D is 2D, so it doesn't have any y-axis. Everything is completely right the way it is.

Wait a minute...
Isn't the Z-axis what you are talking about?
In 3D, the Z-axis determines the height, and Y and X axises(axises?) are the forward-backward and left-right movements in 2D. But it's maybe different in different programming languages...

old Re: Beta 0.1.2.0 Suggestions & Ideas

DC
Admin Off Offline

Quote
Starkkz has written
I think, DC Should add a Lua hook wich allows to see when a command is parsed as client.. for example..

1
2
3
addhook("clientparse","ClientParseHook")
function ClientParseHook(id,command)
end

I think that would able us to create console commands for clients.

this would mean that I would have to execute Lua scripts on the CLIENTSIDE. which NEVER happens in CS2D. the client does not even have the Lua scripts of the server - and I'm not going to change that. for security and other reasons.

that's also the reason why some of the other insane ideas here will never work. Lua scripted weapons for example.

you absolutely can't compare the Lua system of Carnage Contest (were you can script your own weapons with nearly unlimited possibilities) with the system of CS2D. they are entirely different and that has many reasons.

old Re: Beta 0.1.2.0 Suggestions & Ideas

KimKat
GAME BANNED Off Offline

Quote
TheKilledDeath has written
TheOn1yLefT has written
Easly:
1.make scout weaker it fucks totally gameplay!

Server hosters can do that themselves ( cs2d cmd sv_wpndmg , cs2d cmd sv_wpndmg_z1 , cs2d cmd sv_wpndmg_z2 )
@TheKilledDeath: Change the sv_ (server command) to mp_ (multiplayer command) and it'll work.
@TheOn1yLefT: To be fair with you, the Scout weapon doesn't fuck up gameplay but the Laser weapon does.

IMG:https://www.unrealsoftware.de/img/i_codehelp.png
The weapon damage commands as they are.

mp_wpndmg_z2 [Zoom x 2] damage.
mp_wpndmg_z1 [Zoom x 1] damage.
mp_wpndmg [No-Zoom] damage.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Vectarrio
User Off Offline

Quote
I have some suggestions for commands:
1. Lua images stuff:
-Another command for lua image - freescale. that means you can scale image not just by x and y, but by more coordinates. Like that:
IMG:https://img818.imageshack.us/img818/3913/17742549.png


-add ability to show only part of image, like one tile of tileset.
2. Object things:
-add any command to set object's health, like cs2d cmd sethealth sets player's health.
-add any command to move object, like cs2d cmd setpos moves player.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Hador
User Off Offline

Quote
Vectar666 has written
2. Object things:
-add any command to set object's health, like cs2d cmd sethealth sets player's health.
-add any command to move object, like cs2d cmd setpos moves player.


but then each object would need a separate object ID, how would you do that?

old Re: Beta 0.1.2.0 Suggestions & Ideas

DC
Admin Off Offline

Quote
(1) the image thing (at least the scaling) is not/hardly possible. blitzmax' standard graphics engine does not support it afaik. it would probably require slow pixel operations which would lead to lags on big images or old pcs.

(2) hador: each object (NPC) already has it's own ID (you can get those using Lua). so this would be possible. it's actually planned already.

old Re: Beta 0.1.2.0 Suggestions & Ideas

Fiz
User Off Offline

Quote
an idea:
Ability to make half-walls in editor, So it would cut the wall/obstacle tile in Half and then merge the nearest floor tile into it. Haven't really thought about it, just something you may be able to develop.

old Re: Beta 0.1.2.0 Suggestions & Ideas

StirlizZ-Fapicon
Super User Off Offline

Quote
.. There is one more suggest:
@DC, put all texts in game into one or few .txt files. Like "help" files. I think it`s not so hard to ignore that. If you`ll release that - you can forgot about kids, who says "plz, peter, translate game to %LANGUAGENAME%". Kids will translate by their own or download current translation. There is already few translations for cs 1.6, then why you can release it in your cs? CS2d a little bit copy CS 1.6, right? Think about it: cs2d will be more modificatable and there no ways to use text changings for hacking. I`m right?

old Re: Beta 0.1.2.0 Suggestions & Ideas

Flacko
User Off Offline

Quote
@Fapicon
That would be useless. It's already possible (and very easily) with Lua. Why should DC add yet another entity type to the list? (which is already quite big, BTW)
1
2
3
4
5
6
7
8
9
10
11
12
addhook("trigger","_trigger")
function _trigger(name)
	if name == "random_entity" then
		local x,y = randomentity(0,-1,-1)
		if x~=-100 and y~=-100 then
			local t = entity(x,y,"name")
			if t~= "" then
				parse("trigger "..t)
			end
		end
	end
end
You now only have to trigger random_entity with any of your entities and the script will trigger a random entity.

@Fizzykil
I highly doubt that would be possible. I've seen very few tile engines that support stuff like sub-tiles and other non-square shapes :S

@Vectar
You got my support on that square-blit suggestion
To the start Previous 1 2 3 4 598 99 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview