When you issue an "restart" (which according to the CS2D help web page is the same as "restartround", "sv_restart", and "sv_restartround"), does the game ALSO start counting down the "mp_timelimit" again from it's *original* set value?
In other words (an example):
"mp_timelimit" is set to 10 minutes.
5 minutes into the game I issue an "sv_restart" (or "restart", "restartround", or "sv_restartround).
Is the "mp_timelimit" setting reset to 10 minutes again (starts to count down from 10 minutes again), or does it *continue* to count down from where it currently was when I restarted the round (in the above example, 5 more minutes would be remaining in the "mp_timelimit" countdown)?
From what I've experienced with my experimentation, it appears that the former is true (the "mp_timelimit" setting is *reset* to 10 minutes *again* after issuing an "sv_restart"), which IMHO is the opposite of how it should function
IMHO the game should *continue* to count down from the *remaining* "mp_timelimit" time when the "sv_restart" was issued, and only be reset to 10 minutes when the server cycles to the next map in the mapcycle rotation.
Anyhow, I'm thinking that if the latter is *supposed* to be true, there may be a little buglet in the game.