here is the code:
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impact = {} addhook("projectile","arcane") function arcane (id,weapon,x,y) 	if (weapon==48) then 		impact[id] = image("gfx/sprites/wave.bmp" ,x,y,1) 		imageblend (impact[id],1) 		imagecolor (impact[id],75,75,255) 		tween_scale (impact[id],450,5.0,5.0) 		timer(450,"removeimpact") 		function removeimpact() 		freeimage (impact[id]) 		end 	end end