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old Counter-Strike 2D 1.0.0.1

DC
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A new CS2D version is here. It has no huge changes but I decided to finally call it a non-beta version. This was long overdue because the game is no real beta anymore for a long time already.

You may ask yourself now: No beta anymore? What does that mean? Is it final? Last release?
The answer is: Yes, the game is "final" but there will be updates and fixes nevertheless. So basically nothing changed.

Get it - as always - from www.CS2D.com/download or use the auto update feature if you're a Windows user.

Changelog >


About the new Quick Play feature:
A server can qualify for quick play by meeting the following criteria:
• Server is running the Standard game mode
• Server is NOT password protected
• Server name starts with the quick play tag [Q]

Please use the quick play server name tag [Q] only for servers which do NOT use weird Lua scripts which totally modify the original game. Otherwise your servers might get blacklisted. Quick play is intended to give people a quick start and an easy way to experience the original Counter-Strike 2D gameplay.

Which server will Quick Play join?
It will search servers meeting the criteria above and choose the one with the best ping and - if possible - people already playing on it.

Edit:
There was a problem with 1.0.0.0 so I quick fixed to 1.0.0.1!
I'm very sorry for the problem.
edited 4×, last 22.11.15 10:11:27 pm

old Re: Counter-Strike 2D 1.0.0.1

Elfing
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Could you also make it so that the console screen doesnt go up everytime it gets updated when it's on? It makes it a pain in the ass if i want to copy something from the console when im in a highly active server.
oh and
Holy shit! final version boyzzz
edited 1×, last 22.11.15 09:16:39 pm

old Re: Counter-Strike 2D 1.0.0.1

Seekay
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Congratulations. After all these years you finally did it. Although I expected the change to 1.0 to be a lot bigger. Kind of disappointing, seems like a wasted opportunity. This is basically just b0.1.2.8.

Oh well. Liking the idea of the Quick Play thing, but with such a small serverlist, it seems rather useless.

Edit: Actually, nevermind. Now that I think about it again, for newbies this might be useful.
edited 2×, last 22.11.15 09:23:19 pm

old Re: Counter-Strike 2D 1.0.0.1

_Yank
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I think you shouldn't release the update this early (even though it isn't that early) since there's no big additions (appart from the quick join one). I think you should've added some of the highly requested "small" features first.

Anyways, good job.

old Re: Counter-Strike 2D 1.0.0.1

Inflexion
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@user DC: I'm not happy anymore. wtf is happening? servers got updated then when i join them i'm not allowed? yay so fun...

you didn't screw something, you screw our lifes

old Re: Counter-Strike 2D 1.0.0.1

Inflexion
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gg sir.seekay, good one. not only the grand release to inform the future, it is too much for us to learn things plis.

gajos are you gonna fix something or just sit? it's broken and your sitting, so fix the problem "security supporter"

@user DC: Maybe you have changed the join code by accident? make sure you didn't or i'm gonna cry, and make sure all the databases are running
edited 1×, last 22.11.15 09:28:26 pm

old Re: Counter-Strike 2D 1.0.0.1

slimK
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DC how is suppose to detect the "real standard servers" if some of them are running m3/awp maps?
Mabye just detect de_maps?

old Re: Counter-Strike 2D 1.0.0.1

Masea
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are you joking with me right now? I already uptade it for my all projects. damn, sir.
edited 1×, last 22.11.15 09:34:03 pm
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