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English CS2D Dynamic Crosshair and Aiming Update

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Poll Poll

Do you approve having dynamic crosshair system in the game?

Only registered users are allowed to vote
Yes
54.00% (27)
No
46.00% (23)
50 votes cast

old Re: CS2D Dynamic Crosshair and Aiming Update

Mora
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But what about cooldown? In cs2d it's one value, for example:

     You have awp and deagle. You shot and quickly switch to deagle, trying to attack but wait for ~2 seconds. If you have m4, you shot and quickly switch to dealge w/o wait for next attack.
     I'm not sayin' that when you shot from awp and switch to deagle then switch back to awp you should again shot w/o cooldown.. No, just for each weapon it's own cooldown. Even when u drop it and pick up again.

I hope you understood my s@#*y english and what i'm trying to explain.

old Re: CS2D Dynamic Crosshair and Aiming Update

SQ
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Yeah, I'll think about it. Since this aiming mechanics will be separate option, this could also be implemented. Could be just primary and secondary cooldowns. So you could switch to secondary weapon.

old Re: CS2D Dynamic Crosshair and Aiming Update

Raisun
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Gotta love whining of others eventhough it was stated that @user SQ: will do his best to keep the original mechanics as well.

Since these pro-players can't get enough of it, maybe it should be an option when making a server? Toggle dynamic crosshair on/off, you know. That way few of those elitists can play on servers with old crosshair (which are mostly password locked anyway), and the rest can enjoy new dynamics.

old Re: CS2D Dynamic Crosshair and Aiming Update

Andrez
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@user Raisun:

To be honest i dont see the point about having good aim (and good aim mechanics) in no other servers than the ones with the standard settings ( or construction as an extreme)

Not like i'd need that in happy town, fun servers, prison, fuja do jason, even awp grey

So yea, we care... but im also hyped about this innovation, aslong as it's good.
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