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Day-Night cycle
Day-Night cycle
5 replies
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parse to call
sv_daylighttime in something like the
second hook and slowly increase the value for
sv_daylighttime until you reach the max and then reset it to 0.
Mami Tomoe you do realise this topic is about stranded two, right?
T-69: No. I forgot that game exists.
Mami Tomoe
@
ThirdPartyBird: Making days longer isn't possible easily.You can set the in-game time with
setday,
sethour and
setminute though. So maybe by setting this regularly with a timer you could maybe overwrite default pacing. I'm not sure though. Might go wrong, might not work at all and might also lead to unexpected side effects.
DC: Thanks. So basically I'd have to create a new section that overrides normal timeflow? Id assume the more tedious form would be to use the set time function you mentioned to manually create a timeflow. But in that case, is there not perhaps a way to rather simply set a timer that advances time by x amount instead of to a specific time?
*** added
I also want to ask, is the 300 objects really the limit or am I able to change this somehow, since Id be using a lot more objects if I can.
edited 1×, last 10.10.25 04:23:15 pm
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