yeah I liked too..
maybe u can add the "player shaking" when get hitted
with the shield... same when u open fire with normal
weapon... I dont know how to explain that... lol
yeah I liked too..
maybe u can add the "player shaking" when get hitted
with the shield... same when u open fire with normal
weapon... I dont know how to explain that... lol
You mean shield recoil when hit? that sounds cool.
And that would also make the shield more alive. It can't just stay still... or can it?
Something great I'd like to see in CS2D Max is that
awesome maps are put in it, as a default.
This means when you download the game, some maps come default with it.
I like to see some awesome maps made by |jUSTiN|
and KimKat and armeniashots and perhaps some others I've missed in CS2D Max.
I hope DC will take a look at those great maps made by great mappers, and decide if he can put the maps in the game by default.
Here's a list of maps I think are awesome and should be in CS2D Max as a default:
Now don't get me wrong, there are lots of more good maps out there, but these are the one I can think about now. Furthermore, DC, you could check out on FPSBanana for these maps or other maps you can put in CS2D Max. If you want to keep the download size of CS2D Max small, then simply remove the sucky maps that are almost never being played such as:
as_castle
as_snow
de_cbble
de_spaceship
dm_monastery
dm_RoofIsOnFire
and more.
Trust me, these maps can be replaced with awesome maps made by the CS2D community, and I bet you won't regret changing these maps for the awesome maps. Furthermore, you might think that there is going to be a maptransfer system in CS2D Max so it shouldn't be a problem, right? Well, some maps have been spend so much time on, and can be as epic as de_dust, that I think it wouldn't really be fair for the makers of the maps.. I vote that sucky maps should be removed from CS2D Max, and that awesome maps made by the CS2D community should be placed on default instead.