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[b]start[/b] - at the start of the map (except when loading a game booth)
[b]load[/b] - loading the map (whether starting or playing status)
[b]presave[/b] - before saving a game booth
[b]postsave[/b] - after saving a game booth
[b]create[/b] - when creating (only during the game, not at the shop)
[b]use[/b] - Use the Modify button / Items on the use inventory
[b]hit[/b] - for damage caused by the player
[b]kill[/b] - for destruction / murder
[b]collect[/b] - when picked up an item with the Use button
[b]drop[/b] - while away a Items
[b]trigger[/b] - if the conditions of a trigger info met
[b]changeday[/b] - at the daily exchange at 00:00 pm
[b]sleep[/b] - sleep when
[b]dig[/b] - will use a groundbreak (= behaviour spade) for all nearby objects triggered
[b]fish[/b] - will use an Angel (= fishingrod behaviour) for all nearby objects triggered
[b]useground[/b] - Use of Soil
[b]usesea[/b] - Use of Water
[b]impact[/b] - at the meeting with a weapon (used in weapons and ammunition triggered)
[b]timer[/b] - at the end a timer
[b]getoff[/b] - at the downswing (of vehicles / mounts)
[b]attack1[/b] - Use Items as a tool / weapon with the left mouse button
[b]attack2[/b] - Use Items as a tool / weapon with the right mouse button
[b]ai_attack[/b] - if the player from a unit is attacked
[b]ai_idle1[/b] - when playing the animation Idle 1 (at Units)
[b]ai_idle2[/b] - when playing the animation Idle 2 (in units)
[b]ai_idle3[/b] - when playing the animation Idle 3 (in units)
[b]nodeXXXX[/b] - if a unit, which follows a path that information with ID XXXX in the path reached (at the unit executed)
[b]reach[/b] - if one unit, which follows a path, a path reached in Vienna (Vienna when executed)
[b]selectplace[/b] - click on the terrain placement mode
[b]cracklock_success[/b] - the successful cracking of a lock
[b]cracklock_failure[/b] - in a failed attempt Schlossknack
[b]build_setup[/b] - when choosing a building in the building list
[b]build_start[/b] - while creating a construction site
[b]build_finish[/b] - in a building Finish
[b]keyhitXX[/b] - when you press a script Keys (game.inf only in the script)
[b]keydownXX[/b] - beim Gedrückthalten eines Scriptkeys (nur im game.inf-Script)
[b]keydownXX[/b] - while holding down a script Keys (game.inf only in the script)
[b]keyreleaseXX[/b] - when you release a script Keys (game.inf only in the script)
[b]spawn[/b] - at Spawnen on a spawn Control
[b]addstate[/b] - adding a States
[b]freestate[/b] - removing a States
[b]separate[/b] - at a meeting attached Items
[b]edset[/b] - when an object is placed in the editor
[b]inhand[/b] - when an item in the hand is taken (by the Item)
[b]noammo[/b] - at the shooting without ammunition (for the weapons-Item)