### Beta 0.1.1.9 - 25.03.2011

Editor: Move whole map ignored tiles left / at bottom of map

Editor: Move whole map did not update trigger relation lines

Editor: "Entity graphics" display setting did not work

Editor: info_noweapons property menu was misplaced

Editor: env_npc Snark selection bug

Tile alpha channel/transparency (PNG) is now rendered properly

ai_say and ai_sayteam did not work

Money has been reduced if you skipped repairing using objectdamage

Spraylogos are not rendered above trigger_use buttons anymore

Killing a player in its Lua hit-hook without return 1 caused bugs

Sometimes more than one player received +3 score for defusing

You can't vote to kick yourself anymore

Wrong response for vote attempts when voting was disabled

Editor save window didn't remember map name after first save

NPC spawn bug on some non-square maps

Building re-spawn bug on some non-square maps

menu_svreqdelay is now 30 ms again by default (instead of 50)

Idle kick now has its own kick message

No damage/direction indicators when hit by silenced weapon

mp_roundtime maximum value increased from 15 to 99

info_nofow entity re-enabled (hides Fog of War in 3x3 area)

debug mode (including FPS display) is now disabled by default

Super supply RPG Launcher replaced with Molotov Cocktail

You now don't see full rank info of other players by default

Improved NPC effects and sounds

Increased NPC default health values

You can now join the round 30 secs (default) after roundstart

Remote Lua execution (via rcon) disabled for more security

Minimal lag compensation change (probably doesn't help)

Hovering the U.S.G.N. login state will show your U.S.G.N. ID

Dynamic Lua image tween animation system

HUD Text tween animation system

Snarks now explode when they die, causing additional damage

Attack buffer to minimize server sided attack packet drops

List of items for (super) supply can now be changed

Warning when running game in program files or temporary folder

Stop button for serverlist (stops loading of new servers)

Tiles can now be rotated (middle mouse key in editor)

Each tile on map can have own brightness setting

Each tile on map can seamlessly blend with an adjacent tile

Editor grid can now be toggled with hotkey G

Disabled Lua menu buttons can be created with brackets

In-game server menu has now add/remove favorite button

Optional fog of war while spectating a player

Forced spectating-fog in "spectate own team only" mode

Friendslist context menu option "View Profile"

Auto-Update function for future updates (Win client only)

Command mp_postspawn (time allowed to spawn after roundstart)

Command mp_radar (enable/disable radar)

Command mp_supply_items (list of items for supply)

Command hud_fullrankinfo (show full rank info of other players?)

Command hudtextcolorfade (hud txt color fade animation)

Command hudtextalphafade (hud txt alpha fade animation)

Command hudtextmove (hud txt move animation)

Lua Command reqcld (request client data like cursor position)

Lua Command tween_move (move image animation)

Lua Command tween_rotate (rotate image animation)

Lua Command tween_rotateconstantly (rotate image constantly)

Lua Command tween_alpha (image alpha fade animation)

Lua Command tween_color (image color fade animation)

Lua Command tween_scale (scale image animation)

Lua Hook clientdata (when reqcld response arrives)

Lua Hook objectupgrade (when building is upgraded)

banip, banname and banusgn have temp ban time parameter

NPC: Vortigaunt (with melee and ranged attack)

NPC: Soldier (ranged attack)