I take a look at this


Lua is using ms100 hook (in specific cases) and hit hook (in most cases) depending on config set.
It has:










Options to set:
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if not hs then hs = {} 	hs.players = {} 	hs.extraarmored = 60 --additional damage in head (player has 65+ armour value, has helmet) 	hs.extranoarmored = 150 --additional damage in head (player has less than 65 armour value, has no helmet) 	hs.projectiles = {47,48,49,88,51,72,73,75,76,86,89,77,87} --exclude projectiles from doing headshot. U can exclude hegrenade from this list, spawn bot, throw nade and aim his head. fantasic shit not 	hs.headshot = true	--otherwise why u need this script 	hs.sound_personal = false --personal "headshot" sound on head hit 	hs.brain = true	--does brain gtfo head if u headshotkill? 	hs.headshot_showhit = true --additional hud on head hit 	hs.dmg_per_hit = true --u can make it false this way u wont be able to see the shit. This only uses current damage u dealth on hit, not total damage. 	hs.dmg_time = 350 --if the thing above is is enabled hud txt will disappear after dmg_time in (ms) end
Some short showcase video about: https://youtu.be/q1Glu2Fc-l8
Since it uses hit hook - the worse ping You have, the harder to hit if lagcompensation is disabled or set so doesn't fit your latency. This requires to predict well.



ATTENTION! the script wouldn't work itself if You skip "New game" - "More settings" - "mp_luaserver", but default is 'server.lua'. so look at the 5-th screen to see how it should be.
edited 9×, last 18.10.25 10:46:05 pm
Approved by Gaios
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