www.CS2D.com/download or auto-update on Windows!
Changelog 
 U.S.G.N. connectivity problems after using map editor
  U.S.G.N. connectivity problems after using map editor
   Random/flickering tile brightness for some wall tiles on big maps with light engine enabled
  Random/flickering tile brightness for some wall tiles on big maps with light engine enabled
   CS2D command flood protection (with bind/alias) did not work properly
  CS2D command flood protection (with bind/alias) did not work properly
   Asynchronous smoke grenade, gas grenade, molotow and air strike positions on client/server
  Asynchronous smoke grenade, gas grenade, molotow and air strike positions on client/server
   Barricade rendering order issues (its ground tile overlapped ground particles/decals)
  Barricade rendering order issues (its ground tile overlapped ground particles/decals)
   Editor also displayed entity areas when pressing space in a text input box
  Editor also displayed entity areas when pressing space in a text input box
   Lua endround hook was not triggered when using sv_restart with a delay
  Lua endround hook was not triggered when using sv_restart with a delay
   Trigger_Use re-use delay did not work for clients at all (only for server player)
  Trigger_Use re-use delay did not work for clients at all (only for server player)
   Turrets do not hurt their owner anymore when friendly fire is disabled (in deathmatch mode)
  Turrets do not hurt their owner anymore when friendly fire is disabled (in deathmatch mode)
   mp_lagcompensation default setting reduced from 5 to 2 (only compensate pings up to 200)
  mp_lagcompensation default setting reduced from 5 to 2 (only compensate pings up to 200)
   CS2D now shows an error message instead of simply quitting when silencer skins are oversized
  CS2D now shows an error message instead of simply quitting when silencer skins are oversized
   Construction buildings are now green/yellow in deathmatch mode (own yellow, rest green)
  Construction buildings are now green/yellow in deathmatch mode (own yellow, rest green)
   Spawn and build effects are now green/yellow in deathmatch mode (instead of red/blue)
  Spawn and build effects are now green/yellow in deathmatch mode (instead of red/blue)
   You can use all teleporter buildings in deathmatch mode (instead of own "team" only)
  You can use all teleporter buildings in deathmatch mode (instead of own "team" only)
   All dispensers heal you in deathmatch mode (instead of own "team" only)
  All dispensers heal you in deathmatch mode (instead of own "team" only)
   All gate fields (except for your own) now hurt you in deathmatch mode
  All gate fields (except for your own) now hurt you in deathmatch mode
   You can only repair/upgrade your own buildings in deathmatch mode
  You can only repair/upgrade your own buildings in deathmatch mode
   Key " renamed to doublequote for bindings to (maybe) resolve parsing issues in binds
  Key " renamed to doublequote for bindings to (maybe) resolve parsing issues in binds
   Additional debug output for Lua script execution order after server start / map change
  Additional debug output for Lua script execution order after server start / map change
   Additional punishment modes for mp_antispeeder (kick without ban, kill, slap)
  Additional punishment modes for mp_antispeeder (kick without ban, kill, slap)
   Lua hook suicide (when player tries to commit suicide with kill-command)
  Lua hook suicide (when player tries to commit suicide with kill-command)
   Experimental: Allow to change color of tiles in map editor (only for tiles without blending)
  Experimental: Allow to change color of tiles in map editor (only for tiles without blending)
   Map de_vantage by Alistaire (winner of the CS2Dworld Map Contest 2014)
  Map de_vantage by Alistaire (winner of the CS2Dworld Map Contest 2014)
 























 
  News
 News  CS2D Beta 0.1.2.5
 CS2D Beta 0.1.2.5 
  1
 1 
 Offline
 Offline
 
			 DC
 DC 
   
  
 
  