 zazz (and everyone else): Please use this thread for bug reports with the pre-release. Your ideas are better suited for
 zazz (and everyone else): Please use this thread for bug reports with the pre-release. Your ideas are better suited for  
  Ideas for CS2D - READ THE FIRST POST (OP)!. There will be no second warning.
 Ideas for CS2D - READ THE FIRST POST (OP)!. There will be no second warning.  
  News
 News  CS2D Development and Pre-Release
 CS2D Development and Pre-Release zazz (and everyone else): Please use this thread for bug reports with the pre-release. Your ideas are better suited for
 zazz (and everyone else): Please use this thread for bug reports with the pre-release. Your ideas are better suited for  
  Ideas for CS2D - READ THE FIRST POST (OP)!. There will be no second warning.
 Ideas for CS2D - READ THE FIRST POST (OP)!. There will be no second warning.  zazz has written
 zazz has written 
  VADemon has written
 VADemon has written EngiN33R: For one I thought it can be used to determine if the native or temporary map is loaded.
 EngiN33R: For one I thought it can be used to determine if the native or temporary map is loaded. 
  [TOOL] Mapexport 2.3 + Listexport (Servertransfer) (21)
 [TOOL] Mapexport 2.3 + Listexport (Servertransfer) (21) 
  KDMRL: When most of major bugs are going to be fixed soon as possible so we can be sure nothing would prevent to work at the fullest. Yes, you can't expect always something to be bug-free but at least some few improvements and fixed major bugs and ready for the official release.
 KDMRL: When most of major bugs are going to be fixed soon as possible so we can be sure nothing would prevent to work at the fullest. Yes, you can't expect always something to be bug-free but at least some few improvements and fixed major bugs and ready for the official release.  GeoB99: Yeah, I understand that. @
 GeoB99: Yeah, I understand that. @ EngiN33R: BTW, Is there any possibility to, for example, release just one small update with new resolution?
 EngiN33R: BTW, Is there any possibility to, for example, release just one small update with new resolution?  VADemon: Fair enough, I will consider it.
 VADemon: Fair enough, I will consider it. KDMRL: Sorry, but I'm not in charge of the resolution/lighting stuff.
 KDMRL: Sorry, but I'm not in charge of the resolution/lighting stuff.  SQ would be more qualified to answer your question.
 SQ would be more qualified to answer your question.  
   Hajt: Resolution 640*480? There could be another floating problem, but haven't noticed anything like that yet.
 Hajt: Resolution 640*480? There could be another floating problem, but haven't noticed anything like that yet.  SQ: Can you tell me if it's possible to release just one small update with new resolution? It kinda fix my FPS problem in cs2d. I am not 100% about that, but nothing else works.
 SQ: Can you tell me if it's possible to release just one small update with new resolution? It kinda fix my FPS problem in cs2d. I am not 100% about that, but nothing else works.  Gaios:  Simonas said that even though the players run a different resolution lua commands and stuff will be using the 640x480 coordinates. I suggest to add an option to choose wether that should be enabled or not (enabled by default).
 Gaios:  Simonas said that even though the players run a different resolution lua commands and stuff will be using the 640x480 coordinates. I suggest to add an option to choose wether that should be enabled or not (enabled by default).  _Yank: No... let's leave it like Simonas said.
 _Yank: No... let's leave it like Simonas said.  SQ has written
 SQ has written