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English Thoughts about simulating...

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old Thoughts about simulating...

Pagyra
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By creating a map of the area with the second floor of the elements we are often faced with the fact that it takes to do the players simulation - so for example we have a parapet, and the player can be above and below it.
So I ask scripters to offer their ideas of optimized code for players simulate.
And how to visualize the difference in presence of the player on different floors?

old Re: Thoughts about simulating...

_Yank
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The only thing I can think of is, when you are at a higher floor, the other floors (and everything on it) above it would get 15% darker so the current floor is highlighted. And when you are at a lower floor (lets call it floor A) that has another on top of it (lets call it floor B), you can choose wether the floor B covers everything behind it always or covers everything behind it and gets 50% transparent when the player is behind it or doesn't cover anything at all.

But actually there isn't any efficient way for this to be done so, nil

old Re: Thoughts about simulating...

Mora
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You know gta2, the game in 3d(even if not fully) and there is possible to step on stairs and second stage bcs it is like 3d game, just view is top down. If cs2d have the same thingy, it will be 3d but tdv - it is possible to do..
Simulating, cs2d have not enough hooks/features which not allow you to do alot of think, remember you said it yourself. The only way is expecting from DC something new, the game dev. is not stoped, it is only final/gold version, there is new developers and they added some features and who know, maybe more possibilites will be in new updates. I think anyone tired of reading the same thing, but i guess you have to stop this, kinda annoying.

/sorry for my english. -.-
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